Danathan22
ROBLOX environmental developer with 4+ years experience.
Specialist in realistic lighting/ large scale terrain maps.Assisted with 50m+ visits@Danathan22 on Discord
Work
Work varies from small scale showcase maps, to large scale 12x12k stud maps.Games I have worked on include:
Syrian Shennanigans (5m+)
Multicrew Tank Combat 4 (50m+)
Lorem Range Club | Little Rock (125k+)
Mt Whitney (45k+)
Royal Reserve (400k+)
Amazonian Survival
As well as other upcoming projects.
About
I am Danathan22, a UK based developer who specialises in environmental design. I have gained a name for myself within the roblox milsim community by owning my own map development company and working alongside other highly skilled developers within this niche. I enjoy making large scale, open world landscape maps, as well as smaller, more detailed showcase environments. These all incorporating detailed points of interest, to create some of the most realistic large environments on the platform.I have extensive experience with low, mid and high poly map development, with about 4 years of experience working on terrain and lighting. Involving usage of realistic foliage, textures and a flair of creativity to create unique, realistic landscapes. I am familiar with both freehand terrain tools, as well as heightmapping. Most of the maps I make are approx 10k x 10k studs in size but can often be larger, with minimal performance impacts.I have produced a large variety of high detailed, large maps built for usage with multiple scripts. With assistance in various groups within the milsim community. I have done commissions for several games, companies or individuals within the milsim community, and I aspire to branch out of this community to show my skills to the rest of the platform.
Contact
Please reach out to me on Discord via @Danathan22, or on twitter (linked below)Commissioning can range significantly depending on what's needed and the level of detail, please contact me to negotiate pricing.